The fee sits on the gift and is paid by the sender, itemised before they commit. Nobody is surprised at the end.
| Gift type | Service fee | Card processing | Creator receives |
|---|---|---|---|
| Partner store item From our Gift Store catalogue |
0% | 2.9% + $0.30 | 100% of the item |
| Any other shop Pasted product link, shipped to them |
7% | 2.9% + $0.30 | 100% of the item |
| Sent as credit Value goes to their balance instead |
8.9% | 3.9% + $0.30 | 100% of the value |
| Cash gift No item, straight to balance |
8.9% | 2.9% + $0.30 | 100% of the amount |
Processing is charged on the gift value plus the service fee. Chip-ins carry the same rate as the item they are funding. Payouts start at $10.
These are the live numbers from the same server that runs checkout, not a page of static text that might drift out of date.
Try $5 to see how much the flat 30c matters on small gifts. It is the honest argument for chipping in on one big thing instead of five small ones.
Test cards: 4242 4242 4242 4242 succeeds. 4000 0000 0000 0002 declines.
It mirrors the shape of Throne's published schedule — 0% on partner stock, a mid single-digit service fee on arbitrary retailers, and the highest rate on turning a gift into money — because that shape follows the underlying cost, not a pricing whim. Partner stock earns margin from the merchant, so the sender is not charged twice. Arbitrary retailers mean manual buying and support risk. Cash carries the most fraud exposure and the least upside, so it costs the most. The exact numbers are ours to set; they live in one constant in the server and are quoted from there on every checkout.